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Shader Params

Description

Shader Gen Option

Crest Foam Amount

Set amount of foam that will appear at the crest of a wave (FFT displaced ocean only - Very High Spec). Foam shader generation parameter must be enabled first.

Foam

Detail Normals Scale

Allows you to set normal scale.

Default

Detail Tilling

Set waves detail bump tilling.

Default

Fake camera speed

Causes the surface of the water to scroll in world-space. This gives the impression that a stationary object in the ocean is actually moving through it.

Fake camera movement

Foam amount

Multiplier for foam.

Foam

Foam soft intersection

Very similar to a soft intersection, but blending foam on intersection regions.

Foam

Foam tilling

Tiling amount for foam.

Foam

Fresnel Gloss

The gloss of the Fresnel effect. See Illum Shader 5.5.2 for more information. For water, a good value is 0.05 (default value).

Default

Gradient scale

Use for giving a more choppy look to waves (scale for parallax mapping for xy plane).

Default

Height scale

Set scale for heightmap used for parallax mapping approximation.

Default

Normals scale

Overall scale for normals.

Default

Rain ripples tilling

Sets tiling for rain ripples.

Default

Reflection bump scale

Reflection map bump scale.

Default

Reflection scale

Real-time reflection map multiplier / or cube map multiplier for water volumes.

Default

Refraction bump scale

Refraction map bump scale.

Default

Ripples normals scale

Sets dynamic ripples normals scale.

Default

Soft intersection factor

Set water soft intersection with geometry.

Default

SSS scale

Sets the SSS scale.

Default

Tilling

Set waves bump tilling.

Default

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