|Character||You can use this entry to load a new character by clicking on the Folder button. (this is an alternative way to select a character as opposed to selecting from the Asset tree panel on the left side).|
|Animation Layers||Here the played animations are set up. Whenever you select an animation in the Assets panel, one will be assigned to the active animation layer (highlighted with a bold text and pressed button).|
You can add new animation layers by using the little button located next to it.
You can remove animation layers through the context menu (RMB on the number left to the layer button).
Blend spaces, aim- and look-poses expose additional settings.What are the 0 to 1 sliders/boxes next to some of these? And why do they not appear for every animation layer?
|Blend Shapes||Shows blend shape sliders, when the character contains blend shapes.|