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Created proxies are based on the character render mesh initially, but can be fully tweaked if necessary (geometry type, size, transformation). The proxies are saved to a companion *.cgf file next to the skeleton *.chr file, and are picked up during *.chr loading (thus, *.cdf is not needed for loading them, nor is it permanently updated with the new attachments data on disk).

In the CharacterToolCharacter Tool, phys proxies use an existing Proxy Attachment type called Rag Doll.