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Overview

The elevator entity simulates a moving platform. A switch is used to control the elevator object. By using the elevator entity you can define an object as an elevator to give the player access to different floors within a building.

The Elevator and ElevatorSwitch entities can be found in the Create Object →  Legacy Entities → Elevators folder.

The Elevator can work together with the ElevatorSwitch, which acts as a call/go button:

  • If the platform is not at the level of the switch, the elevator will come.
  • If the platform is at the level of the switch, then when you press the switch, the elevator will go back to the destination floor.

Elevator Properties

Property

Description

Automatic

When enabled, elevator will automatically return to initial floor, after reaching destination floor.

Destination Floor

Specifies the destination floor.

FloorCount

Specifies the number of floors.

FloorHeight

Specifies the distance between floors.

InitialFloor

Specifies the floor to start on.

Model

Specifies the model to use.

SmartObjectClass

Specifies the smart object class of the object.

Acceleration

Specifies how fast the elevator accelerates.

Axis

Specifies the axis of the elevator to move.

Speed

Specifies the speed to move.

StopTIme

Specifies how long the lift takes to stop.

Sound Sound on MoveSpecifies which sound file would be played while the elevator is moving.
Sound Sound on StartSpecifies which sound file would be played when the elevator starts moving.
Sound Sound on StopSpecifies which sound file would be played when the elevator stops moving.

ElevatorSwitch Properties

Property

Description

Delay

Specifies how long before the lift starts.

EnabledEnables the switch.

Floor

Specifies the floor.

Model

Specifies the model to use.

SmartObjectClass

Specifies the smart object class of the object.

Use DistanceSpecifies the maximum distance from which the switch can be used.
Use MessageSpecifies a message to be shown when the player gets close to the switch.

SoundOnPress

Specifies the sound to use when the object is pressed.


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