- Optimized: Per-objects shadow maps ported to one-pass scene graph traversal.
- Optimized: Recalculated entity clip volume only when entity position changed. Removed list of registered rendernodes from CClipVolume.
- Fixed: Do not defer rendernode deletion on level unload and shutdown.
- Fixed: MergedMeshes properly cleaning up tempData during PostRender.Fixed: Clip volumes update for render nodes.
- Fixed: Clip volumes for fog volumes
- Fixed: Rendering multiple Viewports invalidating all persistent render-node data (by switching render-resolution).
- Fixed: MergedMeshes properly cleaning up tempData during PostRender.