Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Optimized: Per-objects shadow maps ported to one-pass scene graph traversal.
  • Optimized: Recalculated entity clip volume only when entity position changed. Removed list of registered rendernodes from CClipVolume.
  • Fixed: Do not defer rendernode deletion on level unload and shutdown.
  • Fixed: MergedMeshes properly cleaning up tempData during PostRender.Fixed: Clip volumes update for render nodes.
  • Fixed: Clip volumes for fog volumes
  • Fixed: Rendering multiple Viewports invalidating all persistent render-node data (by switching render-resolution).
  • Fixed: MergedMeshes properly cleaning up tempData during PostRender.

...