Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

See here for more information.

Related Pages

For more information on how to use VCloth, check the following pages:

VCloth 2.0

How To - Export VCloth from Maya to CRYENGINE

Tutorial - VCloth 2.0 Setup

Skeleton Properties

These properties are only displayed when editing a skeleton asset and are stored within a .chrparams script next to it. Skeleton properties are mainly used for defining an animation set associated with a skeleton.

OptionDescription
Includes

Other .chrparams scrips to include animation sets from. This can be used to reuse animation sets across different skeletons.

Animation Set Filter

List of rules defining which animations should belong to the set associated with this skeleton. Each rule consists of a base directory path and a list of wildcard patterns for matching files within this directory. Animation names are generated based on how the wildcard pattern matches their corresponding file names.

Animation Events File

Path to an .animevents script storing animation events for this skeleton's animation set.

DBA Path

Path to a directory containing DBA files associated with this skeleton. All animation clips contained in DBAs found within this directory will be included in this skeleton's animation set. DBA association is independent from Animation Set Filter and is required for DBA clips to be usable by characters built with this skeleton.

Individual DBAs

List of additional DBA files, supplementary to ones matched using DBA Path.

  • Persistent - Disable data streaming for a particular DBA file and force all of its clips to always stay in memory in the final build of the game.

Animation Properties

These properties are only displayed when editing an animation asset and are stored within an .animsettings script next to it. Animation properties are mainly used for specifying preprocessing and compression settings. Depending on the situation, you may have to click the Create New AnimSettings button first.

OptionDescription
Additive

Enable additive motion pre-processing step for this animation asset.

Skeleton Alias

Skeleton used to author this animation asset. Used for motion extraction and controller filtering.

Tags

List of custom user tags.

Compression

OptionDescription
Compression Value

General quality setting for the lossy compression algorithm. Lower = higher fidelity, larger file size.

Controller Auto Removal Threshold

Threshold values for particular controller types over which animation controllers will be completely removed during the compression step.

OptionDescription
Position

Removal threshold for position controllers.

Rotation

Removal threshold for rotation controllers.

Scale

Removal threshold for scale controllers.

Per-Joint Settings

 Provides a way to fine-tune compression settings on a per-controller basis.

The drop-down list specifies whether a controller shall be unconditionally kept or removed.

The numeric field provides an additional multiplier applied to the general Compression Value.

Compression (Animations)

Compression Presets

List of global compression settings for animation assets. Each entry can be configured with the following options:

OptionDescription
Name

Name of the compression preset.

Filter

Specifies which animation assets should be affected by this preset. The filter can be composed from a set of rules based on file names, directories, associated skeleton aliases and custom tags.

Settings

OptionDescription
Compression Value

General quality setting for the lossy compression algorithm. Lower = higher fidelity, larger file size.

Controller Auto Removal Threshold

Threshold values for particular controller types over which animation controllers will be completely removed during the compression step. 

OptionDescription
Position

Removal threshold for position controllers.

Rotation

Removal threshold for rotation controllers.

Scale

Removal threshold for scale controllers.

Per-Joint Settings

Provides a way to fine-tune compression settings on a per-controller basis.

...

The numeric field provides an additional multiplier applied to the general Compression Value.

Matching Local Animations

Lists all animation assets that are currently matched with Filter and will be affected by this compression preset.

DBA Table

 List of DBA file definitions. Each entry can be configured with the following options:

OptionDescription
Path

Output path for the DBA file.

Filter

Specifies which animation assets should be affected by this preset. The filter can be composed from a set of rules based on file names, directories, associated skeleton aliases and custom tags.

Matching Local Animations

Lists all animation assets that are currently matched with Filter and will be included in the generated DBA file.

...

List of skeleton aliases. Each entry maps a skeleton alias to a skeleton asset.

Tip

Note that you can copy and paste each of the properties and also filter the property list by using the right click context menu!


Related Pages

For more information on how to use VCloth, check the following pages:

VCloth 2.0

How To - Export VCloth from Maya to CRYENGINE

Tutorial - VCloth 2.0 Setup