Ray traced shadows calculate the path of individual light rays from their source (the light) to their destination.
Table of Contents maxLevel 3 minLevel 2
SVO Ray Traced Sun Shadows
This feature can be considered as an alternative for cached shadow maps.
The drawback is the shadows are too soft in some cases mainly because softness depends from resolution of voxels.
To turn this feature on, go to Level Settings -> Total Illumination V2 and switch on Shadows from Sun.
This mask is then combined with rest of the shadows. When not using this feature, the clouds shadow pass is used for that.
Ray Traced Shadows from Terrain Heightmap
This feature allows shadow casting from the entire height map, even at a distance of 8 km.
Shadows are generated at a low screen resolution and then up-scaled using the SVOGI dual depth up-scale system.
To turn this feature on, go to Level Settings -> Total Illumination V2 and switch on Shadows from Heightmap.
This will only have any effect if Shadows From Sun (see above) is also turned on.
|e_svoTI_ShadowsFromHeightmap||Can be used to temporary disable/enable the feature|