Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Overview

CRYENGINE 3.6 and beyond uses a shading model that is based on fundamental physical rules. Instead of using a plenty of fudge and tweak factors which don't have a reasonable meaning in the real world, materials use physical properties to describe how the incoming light should interact with them. A huge advantage of using a physically based model with certain rules is that material assets will look a lot more consistent and more convincing under different lighting conditions.

...