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This represents the Specular Colour color of the material.


Note
titleColored Specular

Only materials using the Standard Lighting Model support colored reflectance. Materials with Transmittance or POM Self-shadowing, as well as Decals, just store monochrome surface reflectance.

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This is controlled through the Transmittance Colour color set in the materials shader params.

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Displays in red and yellow, any asset that uses SSS. The brighter the colourcolor, the higher the SSS index.

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This view helps you understand if your specular colour color is reasonable range.

  • If your specular colour color is too low, it will be tinted Blue.
  • If your specular colour color is too high for an dielectric surface but not yet in the metal range, it will be tinted Orange.
  • Pink reveals colored specular which is not yet in the metal range. This is only valid for oxidized (rusted) metals.

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