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For more detailed information on the Particle Editor Presets Library, please refer to Particle Presets Library 5.5.2.


Also in this Preview Release, we want to introduce some new Anti-Aliasing techniques that will even further improve our graphics quality. While there is a range of different anti-aliasing methods available, finding an efficient implementation and one that provides great quality remains one of the biggest challenges in rendering. This is even more true for VR applications, where jagged edges and crawling pixels can cause severe viewer discomfort and where the rendering techniques employed have to operate within a very tight performance budget. Currently, we support the following methods:


Finally in this Preview Release, we bring you our updated documentation for the Schematyc Editor Interface. For more information, please refer to Schematyc Editor.

Accessing the 5.4.0 Preview 6 Release