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This section describes how to setup Reverbs in levels using FMOD Studio.
To learn more about audio system Environments in CRYENGINE please have a look in the chapter Audio & Reverbs*.

Setting up Reverbs in FMOD Studio

Inside FMOD Studio, select the Mixer Window via Window -> Mixer Window or press Ctrl+2.
Create a New Return and name it accordingly.

Now select your Return Track in the Fader View, and add a Reverb Effect before the Fader Unit.

Selecting the Return Fader and adding Reverb Effect

Adding a Reverb Effect in the Return Track
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Now you can tweak the reverb values to match your environment.


Once the audio system Environment is assigned in the Audio Controls Editor - 5.6.1, the reverb will automatically fade in based on the EnvironmentDistance value set in the AudioAreaAmbience or AudioAreaEntity.

Connecting the Audio System Environmments with the Reverb Return
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Remember that you can also map Game Parameters to an audio system Environment in the Audio Controls Editor.