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The above explained behaviors are also relevant for audios that are not triggered by the Audio Trigger Spot. The Wwise Attenuation can also be used to set up audio system Triggers that can be called for Material Effects, Particles, or Animations.
If you want to learn how to connect the audio system Triggers for those use cases, then take a look at the pages under (5.6) Audio Overview.

Randomizing Sound on the Audio Trigger Spot and Wwise

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