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Attach this to an Area, such as shape, box, solid, sphere, etc, to assign this environment to the Area.
|Environment||The environment you want to apply (the environment is created and set up in the Audio Controls Editor).|
|FadeDistance||Distance between Audio Listener and the Area over which the Environment should fade (in engine units).|
Functions similar to a microphone; you listen to the world audio from a Listener position. The most prominent use is to attach it to cameras.
|Translation||The positional offset in relation to the entity - for example a value of 0,0,1 will mean an offset of one unit upwards (Z axis).|
|Rotation||The rotation offset in relation to the entity.|
|ScaleThe scale offset in relation to the entity. The linking symbol locks the scaling so that the values are relative to each other. For e.g. a value of 1,2,3, scaled by 2x would result in 2,4,6. (if unlocked then the scaling cannot be guaranteed).||Name||Name of the audio listener.|
|Offset||Offset of the listener position.|
Barebone Audio Trigger that handles Audio Triggers created in the Audio Controls Editor.
For more information about Play/Stop behavior, please refer to the Play/Stop Behavior page.
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