Edit Graph Tokens...
Lets you create and edit Flow Graph Tokens. For more information on Flow Graph Tokens, click here.
Lets you edit a Flow Graph Module. For more information on Flow Graph Modules, click here.
Turns on Debugging mode. This highlights the logic flow with the graphs. This is represented by the yellow highlights on the links.
Erase Debug Information
This clears the information (yellow trails) from the debugging info to start afresh, next time you jump in-game.
Ignore Flow Graph Type
Ignores the type of the Flow Graph when debugging. (Used to filter what the debugging is run on.) Can all be left on as default.
Nodes can belong to different categories. Which nodes are visible in the component list can be configured in the View -> Components→ Components menu. There are six node categories:
In the main graph window, the following 2 pictures show you the 2 states of a set and a triggered breakpoint.
Breakpoint set on the Not Equal output. Note the red ball
Breakpoint triggered in-game. Note the additional yellow arrow on the red ball
For a detailed explanation of how debugging works in the Flow Graph tool, click here.