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As of CRYENGINE 3.6.7, we’re no longer building some cache files for packaged builds. The functionality to do so in the engine is still present, though it will likely be removed at a later date.

We anticipate this will not only improve performance on current platforms, it also simplifies the build process greatly and also removes some post-build issues, such as having to modify the startup.pak in order to remove the shipped sample levels which had file content inside.

The reason for this change is these cache files were built with 7th Generation consoles (Xbox 360 / Playstation 3) in mind and specifically, optical disk access performance.  With the Xbox One and Playstation 4 requiring all apps be installed onto the hard disk, these cache files no longer offer performance benefits.

Among the files/folders affected are:

  • GameSDK/_FastLoad/startup.pak
  • GameSDK/_LevelCache/*.*
  • GameSDK/modes/*.*


Once created, auto_resourcelist files can be found inside level folders, pertinent to that level, and are used to create the content inside the _LevelCache folder.