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To begin working with CRYENGINE, you must first create or import a project. This will be your game's foundation.
Creating Projects
Projects can be created through the Launcher or, in the case of more recent CRYENGINE versions, through the Sandbox Editor itself.
To create a new project for a specific version of CRYENGINE via the Launcher, this is what you need to do:
Open the Projects tab in the Launcher and click the
button in the top-right corner of the dashboard. This brings up the Select Engine Version prompt, as shown:
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Select Engine version- Choose which installed version of CRYENGINE you'd like to use for your project.info
CRYENGINE 5.6 and Later
From CRYENGINE release 5.6 onwards, projects are created directly in the Sandbox Editor through the Project Browser.
Choosing to create your project through the Launcher with CRYENGINE 5.6 or later versions will bring up the following prompt:
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Create new project
- 5.6.x
- Click Launch Sandbox to open up the Sandbox Editor's Project Browser, which lists templates that can be used to create projects.
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New Project Select a template, set its storage location and name, and click Create Project to complete the process. Your project will then open in the Sandbox Editor, and will also be listed in the Projects library of the Launcher.
CRYENGINE Versions Before 5.6
- Choosing to create a project in CRYENGINE versions earlier than 5.6 will open the following dashboard in the Launcher:
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Create new project dashboard Choose a template for your project, set its directory and name, and click Create Project. The project will be added to the Projects library of the Launcher.
Info - If the Create Project and Launch in Sandbox Immediately checkbox is ticked, the project will open in the Sandbox Editor immediately after you click the Create Project button.
- To open your project if you didn't tick the checkbox:
- Navigate to the Projects tab of the Launcher.
- Locate your project and click the
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- Select the Launch in Sandbox Editor option from the menu that opens.
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Launch in Sandbox Editor
Importing Projects
To import a previously created CRYENGINE project that is not listed in the Launcher:
- Click the Projects tab in the Launcher to open the Projects library.
- In the top right corner of the Projects library, click
; this opens the file explorer, allowing you to search for an existing CRYENGINE project to import.
The imported project will then be listed in the Projects library.
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Importing projects that were created using Launcher versions prior to V.1.6.6 (available from the 18th of May, 2017) may cause their names to be changed; an imported project might be automatically renamed to Blank Game Template, for instance. To fix this;
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Upgrading Projects
Projects created in CRYENGINE version 5.2 and onwards can be upgraded to work with newer Engine versions.
To do that, proceed as follows:
- Click the Projects tab in the Launcher to open the Projects library.
Select the project you'd like to upgrade, click the
button in its listing, and select the Edit Project Details option from the menu
Edit project detailsThis opens the Edit Project dashboard; scroll down to the Engine Version field and select your target Engine version using the dropdown. Click Save Changes to proceed.
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Engine VersionYou will then be prompted to confirm the Engine version switch. Click Switch Engine Version to proceed.
Switch Engine Version confirmationNote Make sure to tick the Create Backup checkbox to avoid loss of data. When ticked, this option allows you to create an entire copy of your project and save it in a folder of your choice.
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When updating from an older version of the Launcher, some of your assets might need to be migrated in order to sync correctly with the updated Launcher version. When this is the case, you will receive the following prompt:
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Errors might arise while upgrading projects, due to the differing interfaces of different Engine versions; this can be fixed manually. In the event of an unexpected error, an output.log file will be generated in the project's storage directory, which can be reviewed to determine the cause of the error. Please note however that,
If switching to a newer Engine version still fails, users may revert back to the previous CRYENGINE version by repeating the steps described in this section, and selecting the previous CRYENGINE version from the Engine Version dropdown. |
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