Title: Creating Textures for Physically Based Shading  
Author: Unknown User (carlos) May 06, 2014
Last Changed by: Willem Andreas Haan Oct 24, 2019
Tiny Link: (useful for email) https://docs.cryengine.com/x/Vwnw
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Incoming Links
CRYENGINE 3 Manual (3)
    Page: Specular Maps
    Page: Basic Asset Setup and Export out of Max
    Page: Diffuse Maps
Hierarchy
Parent Page
    Page: Texturing
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Global Labels (4)
Outgoing Links
CRYENGINE 3 Manual (2)     Page: Creating Textures for Physically Based Shading
    Page: Physically Based Shading