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Select Objects Floater


The Select Objects Floater enables you to quickly search for objects, hide/unhide, and freeze/unfreeze objects in a list view.

You can also browse through hidden or frozen objects without changing their state.

IMPORTANT: the Select Objects floater only displays objects on visible layers!

You can access the Select Objects floater via mouse in the EditMode Toolbar or in the Main Menu under View > Select Object(s).

Alternatively, the Default Keyboard shortcut is CTRL + T.

The interface consists of a Table View, the fast search dialog at the bottom and the options on the right.

Select Objects Floater

The Lister contains information, sorted in columns.

You can press the heading of the column to sort the dataset based on the alphabetic order in this column.

Available Columns



Displays the name of the object.


Shows the scene element type of the object (i.e. Brush, various Entity Types, Camera, ParticleEffect, Light, etc.)


Displays the visible (!) layer to which the object is assigned. Objects in invisible layers will not be displayed.


Shows the path to the material assigned on top of the object's default material.

Smart Object

Depreciated, will be removed in furture versions.

Below the Select Objects Floater is information about the amount objects listed in the current mode (visible, hidden, frozen) and how many of these are currently selected in the scene.

Fast Search Dialog

Use this dialog to quickly filter object by name. For example, type in "vil" to display all objects starting with these three characters: village_hut, villain, villager, etc.



Use this button to transfer selections from the Table to the editor's object selection (not needed if

Auto Select

is activated)

Select All

Selects all objects in the Table and transfers them to the editor's object selection.

Select None

Resets the selection in the Table and the editor's object selection.

Invert Selection

Inverts the selection in the Table and transfers it to the editor's object selection.

List types

Enables the display of certain object types, (Entities, Brushes, Prefabs, etc.). Use these filters to only display the data you need.

Display List

Use these radio buttons to change the display between visible, hidden and frozen objects.

Change Mode Buttons

Depending on the chosen mode in the

Display List

, you will find the buttons Hide/Freeze, Unhide/Freeze and Hide/Unfreeze. They are used to transfer the status of an object to the other two (not currently selected) states

Auto Select

Automatically updates the editor's object selection to match the selection in the Table

Display as Tree

Indents child objects in editor hierarchies.

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