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Doors Entities

Door entities are used to create different types of doors.

The door entities can be found in Rollup Bar > Entity > Doors.

Advanced Door

Properties

General Properties

Locked: Is the door locked or not

DestroyedSubObject: Will the sub object part of the door remain

Health: Defines the health of the door

Mass: Defines the mass of the door

Model: Specifies the model of the door

ModelDestroyed: Specifies the model of the door once it is destroyed

ModelSubObject: Specifies the model of the sub-object of the door

SmartObjectClass: Specifies a smart object class for the door

UsePortal: Specifies if the door uses portals or not

Breakage

ExplodeImpulse: Specifies the push back of the explosion should the door explode

LifeTime: Specifies the lifetime of the object after it has been destroyed

SurfaceEffects: Specifies if surface effects will be used when the object is destroyed

Destruction

Damage: Specifies how much damage the object does when it explodes

Decal: Specifies the decal to use when the object is destroyed

Effect: Specifies an destruction effect

EffectScale: Specifies the scale of the effect

Explode: Creates an explosion effect that can kill people

Pressure: How much pressure does the object pleace on surrounding objects when it is destroyed

Radius: Specifies the radius of the explosion

Direction: Specifies the direction of the explosion in x/y/z

Limits

AutoCloseTime: Specifies how long the door will take to close

Damping: Specifies the damping on the door when it closes (how much it slows down when moving)

InitialAngle: Specifies the angle at which the door is initially set up

IsBreachable: Specifies if the door can be breached

MaxBend: Specifies how far the maximum that the door will bend

MaxForce: Specifies how much force can be applied

OpenFromBack: Specifies if the door opens from the back

OpenFromFront: Specifies if the door opens from the front

OpeningRange: Specifies how far the door opens

Speed: Specifies how fast the door opens

UseDistance: Specifies how far away the door can be used from

Sound

CloseSound: Specifies the sound used when the door is closed

LockedSound: Specifies the sound used when the door is locked

OpenSound: Specifies the sound used when the door is opened

Vulnerability

Bullet: Do bullets affect the door

Collision: Does the door have collision

DamageTreshold: Specifies the damage required to open the door

Explosion: Specifies if an explosion is to be used when the door is damaged

Melee: Specifies if the door can be meleed open

Other: Specifies if other damage can open the door

Anim Door

Properties

General Properties

Activate Portal: Specifies if the door activates a portal

Locked: Specifies if the door is locked

Model: Specifies which model the door will use

NoFriendlyFire: Specifies if friendly fire affects the door

SmartObjectClass: Specifies the smart object class of the object

UseDistance: Specifies how far away the door can be used from

Animation

Anim_close: Specifies the animation to use when the door is closed

Anim_open: Specifies the animation to use when the door is opened

Physics

Density: Specifies the density of the door

Mass: Specifies the mass of the door

Physicalize: Specifies if the door is physicalised

PushableByPlayers: Specifies if the door can be pushed by players or not

RigidBody: Specifies if the door should use rigid body physics

Sounds

Close: Specifies the close sound

Open: Specifies the open sound

Door

Properties

General Properties

Activate Portal: Specifies if the door activates a portal

Locked: Specifies if the door is locked

Model: Specifies which model the door will use

SmartObjectClass: Specifies the smart object class of the object

SquashPlayer: Specifies if the door can squash and damage/kill the player

UseDistance: Specifies how far away the door can be used from

Rotation

Acceleration: Specifies how fast the door will accelerate

Axis: Specifies about which axis the door will rotate

FrontAxis: Specifies the front axis of the door

Range: Specifies how far the door will rotate

RelativeToUser: Specifies if the door rotates in relation to the user

Speed: Specifies the rotation speed of the door

StopTime: Specifies how long the door takes to stop

Slide

Acceleration: Specifies how much the door accelerates when its sliding

Axis: Specifies the axis in which the door slides

Range: Specifies how far the door will slide

Speed: Specifies how fast the door slides

StopTime: Specifies how long the door takes to stop

Sounds

Range: Specifies how far the sound of the door can be heard from

Sound on Move: Specifies the sound to use when the door moves

Sound on Stop: Specifies the sound to use when the door stops

Sound on !StopClosed: Specifies the sound to use when the door stops closed

Volume: Specifies the volume of the sound used


Other Door Parameters

Click here for the Miscellaneous Parameters reference guide, here for the Material Layers guide, here for the Miscellaneous Entity Parameters guide, here for the Entity Links guide and here for the Entity Events guide.

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