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Emitter

EnabledToggles enable/disable current item.

Spawn Indirection: Contains 4 options

  • Direct - Spawn in the normal way.
  • Parent Start - Spawn once the parent has spawned.
  • Parent Collide - Once the parent particle has collided with an object, this is the trigger to spawn a particle with this setting.
  • Parent Death - When the parent particle has lived out its lifetime, this is the trigger to spawn a particle with this setting.

Count: This defines the amount of particles at any one time that will be active.

Timing

ContinuousToggles enable/disable current item. If active, will run forever (as expected) unless you define an Emitter Lifetime.

Spawn Delay: In seconds, delay the spawning of the particle. Useful for when triggering multiple sub effects at the same level in the hierarchy to offset them.

Emitter Life Time: In seconds, specify a time limit on the emitters overall lifetime. 0 = infinite life time (default). Anything >0 will effect the lifetime.

Does not apply to non-Continuous effects, which will always disappear as soon as they have emitted all of their particles. 

Pulse PeriodSet an interval duration for restarting emitter. If the Emitter Life Time set to 10 and Pulse Period set to 2, then this item will restart 5 times in its life time.

Particle Life TimeSets the life time of individual particles. Even after the emitters life time has expired, spawned particles will live out their own life time.

Remain while Visible: When it's on, it forces the current item to be visible until the camera is not looking at the bounding box of the current item. There are some parameters which decrease particles to optimize performance. When it's on, current item ignores these parameters.

Location

Angles

Appearance

Lighting

Sound

Size

Movement

Rotation

Collision

Visibility

Advanced

Configuration

 

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