In this section you will learn about the various rigging tools, guidelines, and specific rigging situations which will go into details on how to setup in DCC tools, exporting and preparation in CryENGINE.
In This Topic
- Character Rigging Guidelines — This topic outlines the rules and guidelines for rigging characters to be exported to CryENGINE.
- Zero Out — Before you create a rig, all the control objects should have their transform values zeroed out. This topic describes how to zero out the values.
- Biped Rigging — This topic details how to fit the biped to a character, and also further work with it.
- Setting up Locomotion Locator in 3ds Max