Overview
This section contains tutorials for modeling and creating characters, using wrinkle maps and morphs, and setting up characters. It also contains extended information about rigging.
In This Topic
- Basics (animated)
- Modeling (animated) — Learn how to model characters for use in the CryENGINE.
- Character Budgets — This page will give you a breakdown of a recommended budget for characters which were used for Crytek's previous games.
- Physics (animated) — This topic details advance joint setups.
- Ragdoll — This section covers how to create a the proper physics setup for various DCC tools, this includes the Main, Ragdoll and phys mesh skeletons for each.
- Rope Setup — This topic describes how to set up a rope in 3ds Max and Maya.
- Cloth Setup — This topic describes how to set up cloth in 3ds Max and Maya.
- Jiggle Bones — This topic shows you how to work with bone chains.
- Hair
- Wrinkle Map Setup
- Rigging (animated) — This section covers the various rigging tools, guidelines and specific rigging situations.
- Character Rigging Guidelines — This topic outlines the rules and guidelines for rigging characters to be exported to CryENGINE.
- Zero Out — Before you create a rig, all the control objects should have their transform values zeroed out. This topic describes how to zero out the values.
- Biped Rigging — This topic details how to fit the biped to a character, and also further work with it.
- Setting up Locomotion Locator in 3ds Max
- Exporting Characters to Engine
- Character Debugging — This section shows how to import your characters into Sandbox.
- Character (animated)
- DCC Setup (animated) — This is a complete character creation tutorial that explains the character creation process whether its through 3DS Max or Maya.
- Character Authoring in 3ds Max — This section covers how to create characters and export from 3ds Max.
- Character Authoring in Maya
- Engine Setup (animated)
- Character Parameters File (chrparams) — Detailed information on all the definitions (LOD, IK, Animation Lists) specified in the .chrparams file for your character.
- Inverse Kinematics
- Bone Requirements — Information on bone name requirements for certain features.
- Limb IK
- Animation Driven IK — Information about the Animation Controlled Limb IK.
- Leg and Foot Ground Alignment — Feature to automatically align the legs and feet to a surface.
- Look IK (lookposes) — LookIK
- Aim IK (aimposes) — Skeleton Setup
- Inverse Kinematics
- Attachment Setup — Learn how to set up and used hinged attachments.
- Character Parameters File (chrparams) — Detailed information on all the definitions (LOD, IK, Animation Lists) specified in the .chrparams file for your character.
- DCC Setup (animated) — This is a complete character creation tutorial that explains the character creation process whether its through 3DS Max or Maya.
- Boids (animated)
Overview
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