In This Topic
- Biped Rigging — This topic details how to fit the biped to a character, and also further work with it.
- Character Rigging Guidelines — This topic outlines the rules and guidelines for rigging characters to be exported to CryENGINE.
- Locomotion Locator
- Reset Transformations — Before you create a rig, all the control objects should have their transform values zeroed out. This topic describes how to zero out the values.