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The technical documentation is mainly intended for programmers and includes ???.

For getting started with creating a new game using CRYENGINE, refer to Getting Started with Game Code and follow Implementing a Game DLL.

Engine Code

Details on the architecture and implementation of the engine's main systems.

Game Code

How to make a new game project, configure GameRules, use Flowgraph and more.

Build System

Instructions and reference for compiling assets and code into a shippable game.


Explanation and usage guide for the auxiliary tools distributed with CRYENGINE.

Platform Specific

Code Tutorials

A collection of engine, game and miscellaneous code tutorials.

Programming Glossary

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API Reference

Reference of the engine's Programming Interface for C++, C# and Lua Script Bindings.






Getting Started
Important information about using CRYENGINE and creating a new game.

Lua Scripting
Tutorials and engine reference for writing Lua scripts.

Script Entity
Learn about the Script Entity system.

Information on various tools that ship with CRYENGINE.

Demo and Video Capture
Information on capture and playback of demo footage.

CRYENGINE Build System
Information on how to setup and modify build scripts to suit your project.

Feature Tests
Feature tests are automated scripts that test different elements of your game and report the results.




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