Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 2 Next »

Overview

In this tutorial we will be going over the process of creating a day-night cycle using the Environment Editor inside CRYENGINE, which will serve as a good basis for most Earth like lighting scenarios. This will cover setting up a few different times of day as well as the transitions between them, while also staying within the boundaries of physically accurate lighting.

Before we get into the details please keep in mind that all of the parameters in the Environment Editor contribute to the final look of your level and they are all affecting each other. The influence of some of them only becomes apparent when certain conditions are met so creating a polished lighting scenario requires quite a lot of back and forward between different elements. This tutorial is not a step by step workflow, it’s aimed at giving you a better understanding of the system and the things you can achieve by controlling the parameters made available by it.

In this tutorial we will be going over the process of creating a day-night cycle using the Environment Editor inside CRYENGINE, which will serve as a good basis for most Earth like lighting scenarios. This will cover setting up a few different times of day as well as the transitions between them, while also staying within the boundaries of physically accurate lighting.Before we get into the details please keep in mind that all of the parameters in the Environment Editor contribute to the final look of your level and they are all affecting each other. The influence of some of them only becomes apparent when certain conditions are met so creating a polished lighting scenario requires quite a lot of back and forward between different elements. This tutorial is not a step by step workflow, it’s aimed at giving you a better understanding of the system and the things you can achieve by controlling the parameters made available by it.

  • No labels