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Overview

The vegetation shader provides special features for foliage and grass, most notably translucency (light transmittance).

To open the material dialog for vegetation objects, right-click on your object in the vegetation list and press "Go To Object Material". For more information on vegetation please visit the Vegetation section.

Textures

The Vegetation shader texture setup is very close to Illum with some additional vegetation-specific features.

Texture Slot

Description

Diffuse

RGB contains diffuse color. Alpha should contain opacity (used for alpha test).

Specular

RGB contains specular color. Specular is not used with the 'Grass' option enabled.

With PBR, using a constant specular color instead of a map is enough in most cases.

Bumpmap

RGB contains normal map. DDNA Alpha contains smoothness map.

Heightmap

See Tessellation and Displacement for more information.

Detail

See Unified Detail Mapping for more information.

Opacity

Grayscale map that defines the thickness of foliage and how much light can pass through from the backside (transmittance).

Blending Map

See Blend Layer for more information.

Second Gloss Map

See Blend Layer for more information.

Second Height Map

See Blend Layer for more information.

Second Diffuse Map

See Blend Layer for more information.

Second Bump Map

See Blend Layer for more information.



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