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1) Installation Quick Start 

2) Designer Quick Start  

3) Artist Quick Start  

This Quick Start begins at the very beginning with creating a account, showing you how to download and install the Launcher, how to create your first project, and how to find and install assets from the Marketplace.

This tutorial shows you the basics of navigation and level design, including creating a new level, generating procedural terrain or importing an external heightmap, painting the terrain using layers, and adding static assets like trees, rocks, etc.

Focusing solely on the FBX import pipeline of the Editor we will quickly bring in a piece of geometry, configure the physics and adjust the materials within your level.


Additional Sections

Programmer Quick Start

Editor Interfaces

Migration Guides


Release Notes

Content Examples

Sample Projects