Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 19 Next »

#

2.5D

Used to describe raycasting engines, such as Doom or Duke Nukem. The maps are generally drawn as 2D bitmaps with height properties but when rendered gives the appearance of being 3D.

3D

Used to describe raycasting engines, such as Doom or Duke Nukem. The maps are generally drawn as 2D bitmaps with height properties but when rendered gives the appearance of being 3D.

3D

Refers to the ability to move in the X, Y and Z axis and also rotate around the X, Y, and Z axises.

 

A

Axis-aligned Bounding Box (AABB)

A form of a bounding box where the box is aligned to the axis therefore only two points in space are needed to define it. AABB’s are much faster to use, and take up less memory, but are very limited in the sense that they can only be aligned to the axis.

Albedo

An albedo is a physical measure of a material’s reflectivity, generally across the visible spectrum of light. An albedo texture simulates a surface albedo as opposed to explicitly defining a colour for it.

Alpha Blending

Assigning varying levels of translucency to graphical objects, allowing the creation of
things such as glass, fog, and ghosts. This can be accomplished by using alpha channels.

Alpha Channel

The optional channel of image data in a texture file that can be used as a transparency map, height map, specular map, etc. The format of the alpha channel is usually 8 bits per pixel (256 colors), though certain file formats support different bit depths.

Alpha Testing

A method for creating transparency by checking the alpha value of a given pixel.

Animatic

An animated storyboard which is used to refine timing, cameras, composition, when a complex shot is needed and static images have trouble making intention clear. When needed, low-resolution animated 3d scenes are used, intermixed with the remaining 2D storyboard panels.

Anisotropic Filtering

A texture filtering method, specifically for non-square filtering, usually of textures shown in radical perspective. Generally speaking, anisotropic improves clarity of images with severely unequal aspect ratios.

Anti-aliasing (AA)

Removes the stair-stepping or jaggies which occur at the edges of polygons or between the texels on the polygons. The way this works is by interpolating the pixels at the edges to make the difference between two color areas less dramatic.

Artificial Intelligence (AI)

A set of computer instructions or algorithms designed to simulate the actions of an intelligent being to the extent necessary to meet the design requirements of a game.

ASCII

An acronym for the American Standard Code for Information Interchange, which is an encoding
method for text, based on the English alphabet.

Aspect Ratio

A number that describes the shape of a rectangle texture, whether it’s tall or wide. To calculate
an aspect ratio, either divide the width by the height, or write it out as width:height. 

  • No labels