Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms. It is a low-overhead, cross-platform 3D graphics library that gives developers more control over the GPU and lower level CPU usage for their Android base mobile projects. In the following topic, we will go over how you can enable and use Vulkan in your CRYENGINE projects.
Supported Devices and Drivers
Enabling Vulkan Support in CRYENGINE
To build a CRYENGINE project that has support for the Vulkan API, you will need to do the following: