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The Entity Components Properties Panel permits general modifications to be made to an Entity. The panel is exposed (in the right-hand main window pane) whenever an Entity is 'active' in the Viewport i.e. it's highlighted as a result of just being placed into a scene/level on initial creation or has been activated by a user (left mouse click). Note: The Properties Panel also includes the + Add Components button for more information see here.

Pic1: Properties Panel

TypeDefault type (entity) - not user adjustable.
NameName of entity - user adjustable.
ColorColor of the entity.
LayerSpecifies which level layer this object is currently in.
MaterialSpecifies or overrides the current material of the object.
Minimum GraphicsDetermines the minimum graphical setting that the object will appear in - for example a value of High means that the object will only appear for users running the High graphical setting.
PositionDetermines the position of the object in the world.
RotationDetermines the rotation of the object in the world.
ScaleDetermines the scale of the object.
FlowgraphAllows linking the entity to a Flowgraph.
Link ToolsAllows linking multiple entities together.
LinksShows existing entity links.
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