Returns the transform for the player camera.
Creates a custom view linked to an entity.
|Specify the input Entity. Camera location will be based off objects pivot point.|
|Field of View used by the custom view.|
|Enables Field of View, Position and Rotation blending.|
|How fast to blend in the FOV offset.|
|How fast to blend in the position offset.|
|How fast to blend in the rotation offset.|
This node will enable a camera shake on the players view. You can specify the fade in & out durations and also stop the effect via an input.
Specify the input Entity.
Triggerinput to start the effect.
If set it will only work if conditions are met. Choices: None, InVehicle or NoVehicle.
If set it will only work if conditions are met. Choices: First Person or Current.
If set, will only trigger if the player is on the ground.
If smooth is true, the camera movement will be curved (that should be used typically for breath). If false, the camera will move linearly, more adapted to a violent shake.
Set this to make the camera rotate back & forth within specified angles.
Set this to move the cameras view position.
How quickly the camera will move/rotate between the specified ranges.
Add some random values over the top of the specified Shift & angle.
Distancerepresents the distance between the camera and the location where the shake occurs.
Represents the distance where the camera shake is strongest.
Represents the distance where the camera shake is null.
Once the FadeIn has finished, this is how long the full effect will play for (Total duration = FadeIn + Sustain + FadeOut).
How long to ramp effect uptomaximum.
How long to fade out the effect.
Trigger input to stop the effect.
Choose from some custom pre-made effects. Choices: CloseExplosion, DistanceExplosion, NoPreset, SmallTremor or SmallTremor2.