Skip to end of metadata
Go to start of metadata

Attachment

Handle vehicle entity attachments.

ChangeSeat

Moves an actor from a seat to another one. Only works if the actor is already inside a vehicle.

ChangeView

Used to set vehicle view per seat.


ChaseTarget

Follows/navigates on the specified path, trying to establish line of sight/fire with the specified target.

Damage

Handle vehicle damage.

Destroy

Node to destroy vehicle.

Enter

Makes AI enter specified seat of specified vehicle.

FollowPath

Follow path speed stance action.

GetSeatHelper

Gets the helper pos of a seat(e.g for entering).

Handbrake

Toggle vehicle handbrake. Currently only supported for ArcadeWheeled movement type.

Honk

Use a vehicle's horn.

Helicopter

EnableCombatMode

Used to alter the path the flight AI should follow so as to find the best position from which to engage the target.

 

Inputs

 

PortTypeDescription
EnableAnyEnables combat mode
DisableAnyDisables combat mode

 

EnableFiring

Used to enable the flight AI to fire at a target when used in combination with theEnableCombatMode node. If disabled, it just tactically positions itself to places from where it can see/hit the target. The default state is enabled.

 

Inputs

 

PortTypeDescription
EnableAnyEnables firing mode
DisableAnyDisables firing mode

 

FollowPath

Used to set the path that the flight AI should follow.  When not in combat mode it will follow as accurately as possible from start to end. When in combat mode it represents the path along where the AI is allowed to position itself/patrol.

 

Inputs

 

PortTypeDescription
StartAnyStart following the path
StopAnyStop following the path
PathNameStringName of the path to follow
LoopPathBooleanHow many times to loop around the path
SpeedFloatSpeed of the flight AI

 

 

Outputs

 

PortTypeDescription
ArrivedAtEndAnyTriggers when flight AI is at the end of the path
ArrivedNearToEndAnyTriggers when flight AI is near the end of the path
StoppedAnyTriggers when flight AI has stopped

 

ForceFire

Used to force the attention target of the flight AI to a specific entity.

 

Inputs

 

PortTypeDescription
EnableAnyEnables force firing
DisableAnyDisables force firing
TargetAnyAttention target

 

 

Outputs

 

PortTypeDescription
FinishedAnyTriggers when finished

 

Lights

Toggle vehicle lights.

Lock

Locks/Unlocks all seats of vehicle.

MoveActionMult

Add multipliers to vehicle movement actions.

Movement

Handle vehicle movement.

MovementParams

Modifies vehicle movement params.

Passenger

Handle vehicle passengers.

Seat

Handle vehicle seats.

StickPath

Follows the specified path to the end, sticking to the optional target, either continuously or as a one-off event. Use the vehicle with the node's Entity input.

Turret

Handle vehicle turret.

Unload

Unloads vehicle, ejecting specified passengers.

View

Used to Enable/Disable Views per Seat.