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   Scripting Quick Start

In this Scripting Quick Start we will learn how to display variables on the screen while playing! After learning these steps and completing the task you can then go on to more difficult topics like writing to XML or creating your own Flow Graph nodes for extra game mechanics.

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Pic: Schematyc Editor

   Scripting Overview

Multiple languages with varying degrees of difficulty exist withing CRYENGINE that allows the skilled programmer or visual designer to graph out complex logic for the development that they require. Over time the default language of Lua has been shed aside for Schematyc and graphing while also still finding a place regarding event graphing within the Flow Graph implementation. Python to date exists for editor scripting only.

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Pic: FG Nodes Listing

   Scripting Reference

There are two ways that you can visually script inside of CRYENGINE V, these include the Flow Graph Tool as well as the new experimental tool known as Schematyc for entity scripting. In this regard we have linked the reference documentation for both of these toolsets to guide you on your way and introduce you to both interfaces.

Flow Graph Tool

Schematyc Entity Tool


Pic: Interactive Object Tutorial

   Scripting Tutorials

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