Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 2 Current »


The ParticleImposter shader is used to create particle effects that are not affected by light and hence do not cast shadows or cause reflections.

Shader Generation Params

Soft Particles Scale

Allows users to control soft particle intersection softness, for sharper or softer intersections.

  • No labels