Realistic game logic and AI behavior are essential to realistic and interactive gameplay. This topic includes tutorials on basic game logic, logical game area setup, and advanced AI behavior.
[Basic Game Logic] Learn how to set up a basic game logic with spawn points, proximity triggers, and the Flow Graph. [SDKDOC5:Setting up controls and Action Maps] The Action Maps linked input controller to actions in the game code. [Setting Up Mission Objectives] Learn how to set up mission objectives by using the Crysis game as an example. [Setting Up Equipment Packs] This tutorial shows users how to set up equipment packs from within Sandbox. [Game Tokens] A Game Token is a script object or variable that is used for storing values. These tokens can be used for performing simple logic manipulations and checks within the game scripting language. [Creating Mini Maps] Use Sandbox and an image editor to create high resolution mini maps for in game use.