Overview

In this window you can change the default preferences of the Sandbox Editor in order to customize the look and functionality of Sandbox.

Accessing the Preferences

On the menu bar, select Tools -> Preferences.

 

General Settings

General

General Settings 
Show Geometry Preview PanelDisplay a preview window of the selected object in the RollupBar.
Show Geometry Tree Browser Panel 
Hide objects by config specMakes an object non-selectable, depending on it's minimal spec and the present config spec.
Enable Source ControlExposes the Sandbox to Perforce version control.
External Layers: Save only ModifiedSaves only modified external layers (default = false).
Freeze Read-only external layer on LoadOn level load, it freezes read only external layers (default = true).
Frozen layers are selectableObjects inside frozen layers are selectable (default = false).
Console BackgroundChange the background color of the console.
Show Welcome to Sandbox at startupEnable or disable the welcome screen (default = true).
Auto-load last level at startup 
Show Time In Console 
Toolbar Icon SizeCustomize the size of the Toolbar icons (default = 0 (32px)).
Enable Double Clicking in Layer EditorBackwards compatibility with previous Layer Tool behavior in RollupBar. Master switches at the top can be used, and/or double-clicking individual layers.
Undo 
Undo LevelsThe number of times you can undo the level (Default = 50).
Deep Selection 
RangeThe distance of objects from the cursor to be included in Deep Selection (Default = 1).
Vertex Snapping 
Vertex Cube Size
 
Render Penetrated BoundBoxes
 

Files

Files 
Backup on SaveCreate a backup file (.BAK) when you save.
Scripts Text EditorEnter the name of the Text Editor used for Script Editing.
Shaders Text EditorEnter the name of the Text Editor used for Shader Editing.
BSpace Text Editor 
Standard Temporary DirectorySpecify the location of the default Temporary directory (default = <root>\Temp).
Texture EditorEnter the name of the Texture Editor. Enter Photoshop to use Photoshop, for example.
Animation Editor 
Instantly Save Changed Camera Tag PointsCreates a tags.txt file inside the level folder & stores the locations of the Camera Tag Points (Remember/Goto Location).
Text EditorsDisplays the current text editors recognized by sandbox.
Auto Backup 
EnableEnable or disable automatic backing-up of your work.
Auto Backup Interval (Minutes)Set how often Auto Backup is scheduled.
Maximum Auto Backups
 
Auto Remind Every (Minutes)Turn on backup reminders and specify how often they occur.

Viewports

General

General Viewport Settings 
Synchronize 2D ViewportsSynchronize the 2D viewports to move and correspond to each other.
Perspective View FOVThe extent of the level observable in the viewport.
Perspective View Aspect RatioSet the length of the aspect ratio of the viewport (where the height is 1) e.g. a value of 1.33 would give a ratio of 1.33:1 (4:3) or 1.78 a ratio of 1.78:1 (16:9).
Enable Right-Click Context MenuEnable or disable the menu that pops up when right-clicking the mouse inside the perspective viewport.
Viewport Displaying 
Show 4:3 Aspect Ratio FrameDisplay a 4:3 aspect ratio frame that shows what is visible in game mode.
Highlight Selected GeometryWill add a highlight effect to any selected geometry.
Highlight Selected VegetationWill add a highlight effect to any selected vegetation instance.
Highlight Geometry On Mouse OverHighlight geometry under the cursor.
Hide Mouse Cursor When CapturedHide or show mouse cursor in perspective viewport. Example, when turning the viewport camera.
Drag Square SizeDefine a movement threshold to prevent accidental moving of objects when selecting.
Display Object LinksMakes any created Entity Links visible in the viewport.
Display Animation TracksDisplay an animation path of any objects in track view, 1 line is 1 frame.
Always Show RadiusesMakes the area of effect (radius) of certain entities visible.
Always Show Prefab BoundsDisplays Prefab boundary helpers at all times.
Always Show Prefab ObjectsDisplays Prefab Objects helpers at all times.
Show Bounding BoxesDisplays a boundary box around each object.
Always Draw Entity LabelsDisplays the name of all entities in yellow.
Always Show Trigger BoundsDisplays Trigger boundary helper at all times.
Show Object IconsDisplay object icons.
Show Helpers of Frozen ObjectsDisplay frozen object helper icons.
Fill Selected ShapesHighlight the inside area of a shape when selected.
Show Snapping Grid GuideDisplay the grid in the viewport.
Display dimension figuresDisplay the measurement dimensions of selected asset(s). Helpers must be enabled.
Map Viewport 
Swap X/Y AxisSwaps the X and Y axis, useful for particle placement.
Map Texture ResolutionSet the resolution of the displayed map from 128 to 4096.
Text Labels 
EnabledDisplay the name of all objects.
DistanceSet the visibility distance for text labels.
Selection Preview Color 
Prefab Bounding BoxColor selection for Prefab Bounding Box.
Group Bounding BoxColor selection for Group Bounding Box.
Entity Bounding BoxColor selection for Entity Bounding Box.
Bounding Box Highlight AlphaAmount of alpha added on the bounding box.
Geometry ColorColor of the geometry.
Solid Brush Geometry ColorColor of the solid brush geometry.
Geometry Highlight AlphaAmount of alpha added on the geometry.
Child Geometry Highlight AlphaAmount of alpha added on the child geometry.

Movement

Camera Movement Settings 
Camera Movement SpeedThe movement speed of all movements made in the main perspective viewport.
Camera Rotation SpeedThe movement speed of the mouse while controlling the viewport camera.
Fast Movement Scale (holding Shift)Fast camera movement speed multiplier i.e. a value of 2 will double the movement speed.
Wheel Zoom SpeedThe movement speed of the mouse wheel camera zoom.

Gizmos

Axis Gizmo 
Axis Gizmo SizeThe size of the X/Y/Z axis gizmo.
Text Labels on Axis GizmoDisplay X/Y/Z axis labels.
Max Count of Axis GizmosThe maximum number of the X/Y/Z axis gizmos displayed on screen at one time.
Helpers 
Helpers ScaleThe size of various on-screen helpers, including AIAnchors, Tagpoints, CoverSurfaces, etc.
Tagpoint Scale MultiplierScale the Tagpoint helper sphere in addition to the base "Helper Scale" value.
Ruler Sphere ScaleScale the size of the locator spheres when using the Ruler tool.
Ruler Sphere TransparencySet the transparency level of the locator spheres when using the Ruler tool.

Debug

Profiling 
Show Mesh Statistics On Mouse OverDisplays LOD Tris/Verts information on selectable objects when mouse cursor is placed over them.
Viewport Warning Settings 
Warnings Icons Draw DistanceDefine how far to display warning icons in the perspective viewport.
Show Scale WarningsPlace an icon next to and mouse-over text on objects that have been scaled. "Warning: Object Scale is not 100%"
Show Rotation WarningsPlace an icon next to and mouse-over text on objects that have been scaled. "Warning: Object is rotated non-orthogonally"

Flow Graph

General

ExpertOptions 
Automatic MigrationWhen enabled will automatically update and reconnect any port connection changes.
Show NodeIDsDisplay an ID for each node.
Show ToolTipDisplay tooltip supplementary information when the mouse pointer is hovered over a node.
Edge Selection ThresholdDeprecated - The distance for edge selection to work.
Highlight incoming/outgoing edges for selected nodes 

Colors

Detailed control over the many various color schemes of the Flow Graph Editor.

Texture Browser

General

Texture Browser General Options

 

Texture Cell Size

Set to 128 by default.

Mannequin

General

Mannequin General Options 
Default Preview FileDefault: Animations/Mannequin/Preview/playerPreview1P.xml
Size of tracksSpecify the size (height) of the tracks for the dope sheet. Min 14, Max 32.
Hold Ctrl to snap scrubbing 
Timeline Wheel Zoom SpeedControls the sensitivity/speed when using the Mouse wheel to zoom on the Mannequin timeline.
Learn how to change specific Sandbox preferences, as well as what each of the settings does.

更改 Sandbox 的一些偏好

在此窗口可以更改 Sandbox 编辑器的默认性能以便自定义 Sandbox 的外观和功能。

性能分成五个类别:

访问“首选项”

在“菜单”栏选择 工具 -> 首选项

 

常规设置

 

常规

常规设置 
显示几何体预览面板在 Rollup 栏显示已选对象的预览窗口。
显示几何体树浏览器面板 
根据配置规格隐藏对象根据对象的最小规格以及现有的配置规格使对象不可选择。
启用源控制使 Sandbox 接受 Perforce 版本控制。
外层:仅保存已修改的仅仅保存已修改的外层(默认是“否”)。
冻结加载的只读外层加载关卡时,冻结只读外层(默认是“是”)。
冻结层是可选的。冻结层内的对象是可选的(默认是“否”)。
控制台背景更改控制台的背景颜色。
撤销 
撤销关卡可以撤销关卡的次数(默认是 50 次)。
深入选择 
范围从包含在“深度选择”中的光标到对象的距离(默认是 1)。
顶点切换 
切换范围顶点切换起作用的活动距离(默认是 0.125)。

文件

Files 
Backup on SaveCreate a backup file (.BAK) when you save.
Use Split Level FilesIf enabled, it will try to save the editor  level data into several files according to the partitions specified in Editor/CryFileSplitIndex.xml.
Scripts Text EditorEnter the name of the Text Editor used for Script Editing.
Shaders Text EditorEnter the name of the Text Editor used for Shader Editing.
Standard Temporary DirectorySpecify the location of the default Temporary directory (default = root\temp).
Texture EditorEnter the name of the Texture Editor.
Instantly save Changed Camera Tag PointsCreates a tags.txt file inside the level folder & stores the locations of the Camera Tag Points.
Text EditorsDisplays the current text editors recognized by sandbox.
Auto Backup 
EnableEnable or disable automatic backing-up of your work.
Auto Backup Interval (Minutes)Set how often Auto Backup is scheduled.
Auto Backup File NameSpecify the name given to your Auto Backup file.
Auto Remind Every (Minutes)Turn on backup reminders and specify how often they occur.

AVI 编码

AVI 编码 
Codec(4 个字符)选择默认的 codec (DIVX)。
帧速率目标帧速率。

视口

 

常规

General Viewport Settings 
Synchronize 2D ViewportsSynchronize the 2D viewports to move and correspond to each other.
Perspective View FOVThe extent of the level observable in the viewport.
Perspective View Aspect RatioSet the length of the aspect ratio of the  viewport (where the height is 1) e.g. a value of 1.33 would give a ratio of 1.33:1 (4:3) or 1.78 a ratio of 1.78:1 (16:9).
Viewport Displaying 
Show 4:3 Aspect Ratio FrameDisplay a 4:3 aspect ratio frame that shows what is visible in game mode.
Highlight Selected GeometryWill add a highlight effect to any selected geometry.
Highlight Geometry On Mouse OverHighlight geometry under the cursor.
Display Object LinksMakes any created Entity Links 在视口可见
显示动画轨迹在轨迹视图中显示任意对象的动画路径,1 行就是 1 帧。
经常显示半径使某些实体的特效区域(半径)可见。
经常显示 Prefab 边界总是显示 Prefab 边界帮助器。
经常显示 Prefab 对象总是显示 Prefab 对象帮助器。
显示边界框在每个对象周围显示边界框。
经常绘制实体标签将所有实体的名称显示为黄色。
经常显示触发器边界总是显示触发器边界帮助器。
经常显示高级选择帮助器在视口中打开/关闭对所有对象枢轴的显示。
显示对象图标显示对象图标。
显示冻结对象帮助器显示冻结对象帮助器的图标。
填充已选形状选择后要突出形状的内部区域。
显示对齐网格指南在视口中显示网格。
  • 在 2D 视口中显示线框。*
在 2d 视口中显示线框。
映射视口 
交换 X/Y 轴交换 X 和 Y 轴对于放置粒子很实用。
映射纹理分辨率将显示的映射分辨率从 128 设置成 4096。
文本标签 
启用显示所有对象的名称。
距离设置文本标签的可见距离。
选择预览颜色 
Prefab 边界框为 Prefab 边界框选择颜色。
Prefab 建筑物边界框为 Prefab 建筑物边界框选择颜色。
组边界框为组边界框选择颜色。
实体边界框为实体边界框选择颜色。
边界框突出 Alpha添加到边界框的 alpha 数量。
几何体颜色几何体的颜色。
实心笔刷的几何体颜色实心笔刷的几何体颜色。
几何体突出 Alpha添加到几何体的 alpha 数量。
子级几何体的颜色 Alpha添加到子级几何体的 alpha 数量。

移动

摄像机移动设置 
摄像机移动速度在主体透视视口中,所有动作的移动速度。
快速移动比例(按 Shift)快速的摄像机移动速度加乘器,例如,数值 2 表示将会使移动速度加倍。
滚轮缩放速度通过鼠标滚轮的移动速度对摄像机进行缩放。

辅助体

轴辅助体 
轴辅助体尺寸X/Y/Z 轴辅助体的尺寸。
轴辅助体上的文本标签显示 X/Y/Z 轴标签。
轴辅助体的最大计数。一次显示在屏幕上的 X/Y/Z 轴辅助体的最大数值
帮助器 
帮助器缩放屏幕上帮助器的尺寸。

流程图

 

常规

专家选项 
自动迁移启用此选项时,将自动更新并重新连接任意端口所发生的连接变化。
显示节点 ID显示每个节点的 ID。
显示工具提示当鼠标指针悬停在节点上时,则显示工具提示的补充信息。
边缘选择阈值边缘选择有效的距离。

颜色

流程图颜色 
箭头颜色连接流程图箭头节点的颜色。
在箭头上突出颜色箭头上节点的颜色。
箭头外突出颜色箭头外节点的颜色。
禁用箭头颜色禁用的箭头颜色。
节点轮廓线颜色节点轮廓线颜色。
节点的背景颜色节点的背景颜色。
节点已选的背景颜色已选的节点背景颜色。
文本颜色节点文本的颜色。
背景颜色背景的颜色。
网格颜色网格的颜色。

纹理浏览器

 

常规

纹理浏览器的一般选项 
纹理单元格尺寸设置成默认值 128。

快速更新系统

 

常规

快速更新系统的常规选项 
显示快速更新系统的进程打开和关闭显示快速更新系统的系统进程。