Overview

This section provides users with knowledge about art asset creation for CRYENGINE, as well as an overview of the art pipeline, the types of files used in CRYENGINE, the Resource Compiler, tutorials and other information for basic asset creation.

[Art Pipeline]
Learn about the CryENGINE art pipeline, as well as content creation for objects, materials, textures, and animation.

[Art Asset File Types]
This topic contains a reference document, with explanations for each type of file that the CryENGINE uses.

[Installing Exporter Plugins]
Instructions for installing plugins for 3ds Max, Maya, Softimage XSI and Photoshop.

[DCC Tool Basics]
This topic contains an overview of the tools used for exporting assets to the Sandbox Editor.

[Asset Performance Guidelines]
Explore tools and tips for the creation of assets in the CryENGINE.

[Measurement Reference]
Learn about the sizes of specific objects, as well as distance measurements.

[Troubleshooting]
This document contains a list of common errors encountered when exporting assets.

入门知识

本节提供给用户关于 CryENGINE 艺术资源创建的知识,以及艺术流程概述、CryENGINE 中使用的文件类型、“资源编译器”和有关基本资源创建的教程和其他信息。

 

In This Topic

艺术流程
了解有关 CryENGINE 的艺术流程,以及对象、材质、纹理和动画的内容创建。

艺术资源文件类型
该主题包含一个参考文件,阐述了 CryENGINE 使用的每种文件类型。

安装导出器插件
如何为 3ds Max、Maya、Softimage XSI 和 Photoshop 安装插件的说明。

DCC 工具基础
该主题包含用于将资源导出至 Sandbox 编辑器的工具的概述。

资源性能指南
探索在 CryENGINE 中创建资源的工具和技巧。

测量参考
了解指定对象的尺寸以及距离测量。

解决问题
该文件包含了导出资源时的常见问题列表。