Overview

The reference measurements in this guide were originally created for the game Crysis, but are also useful if you are using Crysis-based animations as prototypes, or as a guide for creating new assets.

The ladder measurements are particularly useful if you are using the ladders included in the SDK. For further information on setting up ladders, refer to the Ladders tutorial.

3ds Max

1 meter = 1 Unit in CRYENGINE

The best way to work in 3dsMax is to set the unit to centimeters you can also adjust the grid and make it more readable while working on an Asset.

There is also a very useful way to get feedback directly from the Engine.

Simply set up a 1x1x1m Designer object and go to the File\Export Selected Objects then in the save as dialog box, make sure to set the file type to *.obj.

Import this *.obj into 3dsMax scene and use it as a size reference to configure the grid & unit scale. Adjust the grid accordingly to match your 1x1x1m cube. Re-export out to test that the setting are correct.

Unit Setup

Inside 3dsMax, the unit setup can be found under the menu Customize -> Units Setup.

Whats important here is that you are using the Metric system!

Home Grid settings

Right click the Snaps Toggle area under the menu bar and go to the 3rd Home Grid tab to adjust your grid size. The size and spacing of the grid that you're setting up is only relevant to the size of the object your making. Adjust according to have a comfortable grid that's appropriate to the size of the model your creating. Creating a coin model vs a 2 story house model require a vastly different grid setup!

In this example, a grid spacing of 0.5m, with a major line every 5 units & a grid extension (view distance) of 20.

Maya Unit set up

1 meter = 1 Unit in CRYENGINE

The best way to work in Maya is to set the unit to centimeters you can also adjust the grid and make it more readable while working on an Asset.

There is also a very useful way to get feedback directly from the Engine. Simple set up a 1*1*1 solid and go to the Menu -> File -> Export Selected Geometry to .OBJ.

Import the created solid to your 3D's scene and use it as a reference.

The unit setup can be found under Window -> Settings/Preferences -> Preferences

In the "General Application Preferences" menu you have to set the Working Units to centimeter or the exporter will post a warning on export! Meter increments can be used but must be shifted back if you wish to have a warning and error free export process.

Size references

  • Table Height (top of table) = 75 cm.
  • Seat height (top of chair, seat) = 46 cm.
  • Stairs height = power of 75 cm (150 cm, 225 cm, 300 cm, 375 cm, 450 cm ).
  • Stair steps = 18.75 cm (4 steps will sum up to 75 cm).
  • Boxes = 60cm x 40cm x 40cm.
  • Hide Objects (which AI are prone to hide behind) = object that are smaller than 120 cm.
  • Hide Objects (which AI crouch to hide behind) = object that are bigger than 120 cm.
  • Hide Objects (which AI stand to hide behind and strafe left/right to leave cover) = object that are bigger than 180 cm.
  • Jump over Objects (standing, without hand) = 30 - 50 cm high.
  • Jump over Objects (running jumps) = 50 - 100 cm high.
  • Jump over Objects (sideways, with using hand) = 120 - 150 cm high.

Door Setup

The pivot for the hinge controls the rotational point in the engine. Move it accordingly.

This is an example of a door in the Sandbox Editor:

Ladder Setup

  • The pivot has to be 25cm below the upper edge of the first rung.
  • The distance from upper edge of rung to the edge of the next rung: 25 cm.
  • The distance from upper edge of the last (grabbed) rung to upper edge of the whole ladder object (proxies are also taken into account): 75 cm.
  • The length of each rung: > 50cms.
  • The number of rungs: 7 + multiples of 2 (the initial "start climbing ladder needs 7 rungs; a climbing cycle is 2 rungs long); i.e. 10 cycles on a ladder needs 27 rungs (7+ 10*2).

Click here for more information on Ladders.

 

Learn about the sizes of specific objects, as well as distance measurements.

测量参考

该指南中的测量参考最初是为 Crysis 游戏创建的,但是如果您使用基于 Crysis 的动画作为原型,或者作为创建新资源的指南,也是有用的。梯子测量在您使用包含在 SDK 内的梯子的情况下尤其有用。关于设置梯子的进一步信息,请参阅梯子教程。
 

3ds Max 单位设置

 

1 米 = CryENGINE 中的 1 单位

 

在 3ds Max 中工作的最好方式是把单位设置为厘米,您也可以调整网格,使得在资源上工作时更有可读性。

对于从引擎直接得到反馈,还有个非常有用的方法。

只需设置一个 1*1*1 固体并转到*菜单* -> 文件 -> 把选中的几何体导出至 .OBJ 把创建的固体导入至您的 3ds 场景并将其用作参考。

该单位设置可在*自定义* -> *单位设置*下找到。

主网格设置

右击菜单栏下的“捕捉切换”按钮,并转到主网格设置来调整您的网格。

在 3ds Max 中采用这种设置时每 10 个网格单位为 1 米。

Maya 单位设置

 

1 米 = CryENGINE 中的 1 单位

 

在 Maya 中工作的最好方式是把单位设置为厘米,您也可以调整网格,使得在资源上工作时更有可读性。

对于从引擎直接得到反馈,还有个非常有用的方法。 Simple set up a 1*1*1 solid and go to the Menu -> File -> Export Selected Geometry to .OBJ.

把所创建的固体导入至您的 3D 场景并将其用作参考。

该单位设置可在*窗口* -> 设置/首选项 -> *首选项*下找到

在“基本应用程序首选项”菜单中,您需要把工作单元设置到米!

尺寸参考:

梯子测量

门设置

铰链轴心点控制着引擎中的旋转点。相应地移动它。

这是 Sandbox 编辑器中门的例子:

梯子设置

单击此处获得更多关于梯子的信息。