This section contains tutorials for modeling and creating characters, using wrinkle maps and morphs, and setting up characters. It also contains extended information about rigging.

[Character Budgets]
This page will give you a breakdown of a recommended budget for characters which were used for Crytek's previous games.

[Character Modeling]
Learn how to model characters for use in the CryENGINE.

[Character Authoring]
This is a complete character creation tutorial that explains the character creation process whether its through 3DS Max or Maya.

[Character Rigging]
This section covers the various rigging tools, guidelines and specific rigging situations.

[User-Defined Properties|SDKDOC3:UDP Settings]
This topic contains a description of the 3ds Max User-Defined Properties tab, as well as a list of the various node properties.