This section contains tutorials for modeling and creating characters, using wrinkle maps and morphs, and setting up characters. It also contains extended information about rigging.
[Character Budgets] This page will give you a breakdown of a recommended budget for characters which were used for Crytek's previous games. [Character Modeling] Learn how to model characters for use in the CryENGINE. [Character Authoring] This is a complete character creation tutorial that explains the character creation process whether its through 3DS Max or Maya. [Character Rigging] This section covers the various rigging tools, guidelines and specific rigging situations. [User-Defined Properties|SDKDOC3:UDP Settings] This topic contains a description of the 3ds Max User-Defined Properties tab, as well as a list of the various node properties.