To visualize objects in a world CryENGINE defines the concept of render nodes and render elements. Render nodes represent general objects in the 3D engine. Among other things they are used to build a hierarchy for visibility culling, allow physics interactions (optional) and rendering.

For actual rendering they add themselves to the renderer (with the help of render objects as you can see in the sample code below) passing an appropriate render element which implements the actual drawing of the object.

Creating a new render node

The following example render node is called PrismObject.

It needs to derive from IRenderNode defined in: Code/CryEngine/CryCommon/IEntityRenderState.h.