[Light Material Interaction Basics]
The basics of direct and indirect lighting.

[Static vs. Dynamic Lighting]
Discussion of why CryENGINE uses a fully dynamic lighting approach.

The basics of Phong and other shading models.

[Light Emitters]
Explanation of light source basics.

[Shadows in CryENGINE]
overview of how shadows evolved in CryENGINE.

[Tangent Space Normal Mapping]
Background information on normal mapping.

[Image Based Lighting]
Image based lighting samples.

[Lighting Art Hints]
Technical hints for artist to improve the lighting quality.