[Light Material Interaction Basics] The basics of direct and indirect lighting. [Static vs. Dynamic Lighting] Discussion of why CryENGINE uses a fully dynamic lighting approach. [Shading] The basics of Phong and other shading models. [Light Emitters] Explanation of light source basics. [Shadows in CryENGINE] overview of how shadows evolved in CryENGINE. [Tangent Space Normal Mapping] Background information on normal mapping. [Image Based Lighting] Image based lighting samples. [Lighting Art Hints] Technical hints for artist to improve the lighting quality. |