The Perspective Viewport is the only Viewport that is adjustable. On this page, we'll discuss the Display Settings.
All options under this heading let you hide and unhide certain objects in the Viewport.
|They are shown by default, so ticking the box will hide them.|
Similar to Hide by Category, the options under this heading let you hide and unhide certain Render Types in the Viewport.
|Contrary to Hide by Category, these boxes are ticked, so unticking the boxes will hide them.|
Solid renders the scene in solid mode, which is the default mode:
Wireframe renders the scene in wireframe mode:
Displays a Target Aspect Ratio frame to show what is visible in game mode:
This option displays the names of the functions that are currently being called by the game engine.
The more time a process takes up, the more expensive it is. Obviously, when debugging, it's a good idea to address these processes first. However, it is also a good idea to take note of processes with a relatively low time, but a high count number, as this can also cause issues.
Displays current memory info. Useful for finding memory leaks.
Render Resources displays various statistics about DirectX use.
Draw Calls per Object shows the number of draw calls needed to draw an object.
Render Budgets shows information about CPU/GPU time and memory spent per frame
Enable / Disable the dual rendering mode in Sandbox
Pick from the list the type of 3d output you would like to render. e.g.: Side by side, anaglyphic, VR headset etc.
|Eye Distance (m)|
Distance between eyes used for stereo (interocular distance)
|Screen Distance (m)|
Distance to plane where stereo parallax converges to zero
If the information for each eye comes in the wrong order, you can flip the two around