The Hunters on HUNT: Showdown represent the primary characters of a level The typical triangle count used by these are as follows:
Additionally the poly-counts of Hunters on HUNT: Showdown vary depending on their tier/experience level; a Hunter with more experience points from a higher tier will have significantly higher poly-counts, due to the amount of extra attachments and gear carried by them. |
Grunts are monsters on HUNT: Showdown, and represent the non-primary characters of a project. The typical triangle count used by them are as follows:
Bosses (Special Characters)
Since Hunters on HUNT: Showdown are highly customizable, each of their body parts are assigned separate materials. The resolutions of these materials are as follows:
Body Part | Material Resolution |
---|---|
Face | 1024 x1024 |
Head (Wet) | 256 x 256 |
Head (Overlay) | 4 x 4, White diffuse |
Head (Shale) | 4x4, White diffuse |
Eyeball | 2048 x 2048 |
Eyelashes | 512 x 512 |
Hair | 512 x 512 |
Beard | 512 x 512 |
Brows | 512 x 512 |
Hands | 4096 x 2048 |
Legs | 1024 x 1024 |
Additionally, here are texture resolutions of gear carried by Hunters:
Gear | Material Resolution |
---|---|
Gear harness | 2048 x 1024 |
Head gear | 512 x 512 |
Chest gear | 1024 x 1024 |
Backpack | 2048 x 2048 |
Bracelets | 1024 x 1024 |
Ropes | 512 x 512 |
Trinket | 256 x 256 |
Similar to Hunters, Grunts too have separate materials assigned to different body parts. This is not only because Grunts can be dismembered, but to also allow for easy variations in their designs.
For example, the material assigned to the head of one grunt might be used as the upper body material of another.
Body Part | Material Resolution |
---|---|
Head | 1024 x 1024 |
Hair | 1024 x 1024 |
Upper body | 1024 x 1024 |
Shirts | 1024 x 1024 |
Pants/Legs | 1024 x 1024 |
In contrast, Armored Monsters on HUNT: Showdown utilize a single material with 4 material IDs corresponding to the following parts:
Body Part | Material Resolution |
---|---|
Body | 1024 x 1024 |
Head | 1024 x 1024 |
Organs | 1024 x 1024 |
Hair | 64 x 256 |
Bosses (Special Characters)
Spiders, boss monsters on HUNT: Showdown also utilize a single material with 4 material IDs.
Body Part/Gear | Material Resolution |
---|---|
Body | 1024 x 1024 |
Head | 1024 x 1024 |
Head Armor | 1024 x 1024 |
Armor | 2048 x 2048 |
Organs | 1024 x 1024 |
Legs | 1024 x 1024 |
Tentacles | 1024 x 1024 |