Overview

Release Highlights

Heightmap-Based Ambient Occlusion

With the new Heightmap-Based Ambient Occlusion (Height Map AO), CRYENGINE 3.8.4 introduces a highly efficient option to obtain large-scale ambient occlusion in outdoor environments without the need for any prebaking. In combination with Screen Space Directional Occlusion (SSDO), the Heightmap AO provides additional shading cues to improve the depth perception of a scene. The focus of the technique is on high performance and to make it suitable for Virtual Reality (VR) and consoles (approximately 0.3 ms on PC).

New Rendering Pipeline Profiler

3.8.4 introduces a new unified rendering pipeline profiler, that provides information from various iterations of our previous internal profiling tools in a better and cleaner interface. The profiler can be enabled with r_profiler 1.


Code Interface Changes

See the Important 3.8.4 Code and Data Changes article for more information

Editor

Editor General

Designer Tool

 
Extrude Multiple

UV Mapping Editor


Smart Sew

Trackview

Renderer

Renderer General

SVOGI

Volumetric Fog

OpenGL

Engine

Common

Physics

System

WAF

3rdParty

3D Engine

Particles

RC/Tools

Tools General

Resource Compiler

Animation

Animation General

Character Tool

Mannequin

Facial Editor

Action

Action General

Flowgraph

Audio

Audio General

ACE (Audio Controls Editor)

AI System

Game